Esper Origins // Summon: Esper Maduin [Foil] (FIN-185) - [FINAL FANTASY]: (enchantment)
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Esper Origins // Summon: Esper Maduin [Foil] (FIN-185) – [FINAL FANTASY]: (enchantment)

Original price was: $1.86.Current price is: $0.55.

Condition:

SKU: 9679683911927 Category:

Description

Cost: G / Identity: G

Type: Sorcery // Enchantment Creature — Saga Elemental Card Type

Sorcery // Enchantment Creature — Saga ElementalRarityRareArtistSolan & DanciaoLegalitiesLEGALStandardLEGALFutureLEGALHistoricLEGALTimelessLEGALGladiatorLEGALPioneerLEGALModernLEGALLegacyNOT LEGALPauperLEGALVintageNOT LEGALPennyLEGALCommanderLEGALOathbreakerLEGALStandardbrawlLEGALBrawlLEGALAlchemyNOT LEGALPauper CommanderLEGALDuelNOT LEGALOldschoolNOT LEGALPremodernNOT LEGALPredhSurveil 2. You gain 2 life. If this spell was cast from a graveyard, exile it, then put it onto the battlefield transformed under its owner’s control with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)

(You may cast this card from your graveyard for its flashback cost. Then exile it.)

//

Summon: Esper Maduin
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

[I] Reveal the top card of your library. If it’s a permanent card, put it into your hand.

[II] Add GG.

[III] Other creatures you control get +2/+2 and gain trample until end of 2. You gain 2 life. If this spell was cast from a graveyard, exile it, then put it onto the battlefield transformed under its owner’s control with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
Flashback(You may cast this card from your graveyard for its flashback cost. Then exile it.)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Reveal the top card of your library. If it’s a permanent card, put it into your hand.
II — Add .
III — Other creatures you control get +2/+2 and gain trample until end of turn.

Additional information

mycustom

Condition#Near Mint, Lightly Played, Moderately Played, Heavily Played, Damaged

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